“Wingspan in a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.”-Aaron Zimmerman, “Wingspan review: A gorgeous birding board game takes flight.” Ars Technica. March 16, 2019.
For some reason, I thought I had put this on this blog before, but I don’t see it. So, thought I’d remedy the situation.
TIS-100 is the Guitar Hero of high-level assembly language programming. A restrictive set of commands, storage capabilities and other constraints that make this very challenging. My favorite review:
“A great game to play for when I want to feel stupid.”
If you are a programmer, nerd or enjoy logic puzzles with not much hand holding, this game is for you. Recommended.
Exactly what it says on the tin. The only one I’ve played in Faster Than Light (FTL), which I like and is very difficult to win.
“Featuring a giant, flying, fist-shaped, middle finger-giving ship embarking on an intergalactic rescue mission to save lunar scientists taken hostage by terrorists, Freedom Finger is the game we didn’t know we needed, a special opportunity to travel through the wonderfully weird imaginations of Jim Dirschberger [creator of Sanjay & Craig] and Travis Millard.”
—”Freedom Finger is a Bat$#!% crazy space shooter from the minds of Travis Millard and Jim Dirschberger.” Juxtapoz. April 25, 2019.
Vanity Fair describes the game as Yellow Submarine meets Adult Swim. Freedom Finger is available in steam, and they are actively looking at a Switch port.
“The Castles of Burgundy has long been one of my favorite strategy board games, a 90-120 minute game of tile-laying with a complex scoring system that is often derided as “point salad,” meaning you can get points from so many different paths that there might seem to be no logic to it. I mention that up front because I think it’s a fair criticism of this style of game. Still, Castles of Burgundy is the best implementation I’ve seen of that sort of scoring, especially since designer Stefan Feld, who specializes in this sort of game, connects the different tile types in multiple ways, creating a game that scratches that complex scoring itch but is also well-balanced and coherent.
Digidiced has now brought Castles of Burgundy to Steam and to mobile platforms in a great-looking app that uses new artwork and allows for quick gameplay against AI opponents.”
—Keith Law, “Review: Beloved board game Castles of Burgundy is now an app.” arstechnica.com. April 13, 2019.
Available on iOS ($9), Android ($10), and Steam ($15).
Interactive fiction is text-driven games and stories most commonly associated with the dawn of the computing age and games like Zork. Depending on one’s definition, you might be able to stretch the category to include games like Nethack.
Today, it is a thriving sub-culture with new works being created by independent creators. The Interactive Fiction Database is a good way to find great games or genres. The Interactive Fiction Competition a good place to look for new works. For a gentle introduction, try one of the many guides available.
The game 9:05, playable via the link, is a commonly referenced entry point to interactive fiction and is also used by English as a Second Language teachers to teach basic English vocabulary.
If you’d like to go old-school, some have been made playable in a web-browser. Want to play Zork without installing any software? Now you can.
Or, if you want to get a feel for these types of games but still want some graphics, try Nethack, a dungeon exploration game with permadeath which has recently been updated. Easy to learn to play, but very difficult to master. “Internet user needs food badly!” Best played cold, but it is also interesting to play if you read the spoilers.