Elden Ring

“Video games can be all kinds of different things, representing all manner of artistic ambitions. Most, however, share a common goal: to conjure a compelling fictional reality, filled with beckoning mysteries, enchanting secrets, and enriching opportunities to compete and collaborate. They aim to provide a liminal space in which a determined player can fix that which is broken, order that which is chaotic. By this definition, at least, Elden Ring is the finest video game yet made. Its final gift is the assurance that, whatever monsters lurk in a broken world, with perseverance and cooperation, they too can be overcome – all without losing the mystery and wonder that makes our existence beguiling, infuriating, and fascinating.”

-Simon Parkin, “Elden Ring review – an unrivalled masterpiece of design and inventiveness.” The Guardian. February 23, 2022

The funny thing is that the only thing I’d heard about Elden Ring is how they did not include an in-game journal. Some decided to deal with this practically, by creating an analog journal. Others decided to complain, “It’s 2022; why doesn’t your game have a journal?” The game company that makes Elden Ring is known for making difficult games. It’s an aesthetic choice. Same people prefer things with difficulty, like Spinoza’s quote: “Everything excellent is as difficult as it is rare.” Anyway, this five star review will put this in my game queue, and I’ll likely by it several years from now, when it’s below $20.