Swallowing the Elephant (Part 1)

"Years ago while interning in the rendering group at Pixar, I learned an important lesson: “interesting” things almost always come to light when a software system is given input with significantly different characteristics than it’s seen before. Even for well-written and mature software systems, new types of input almost always expose heretofore unknown shortcomings in … Continue reading Swallowing the Elephant (Part 1)