“In honor of this glorious, beautiful, multitude of games that are just begging to be played, I’ve set up a few tabletop roleplaying games with some new pieces of genre fiction. I tried to pick out games that have been written recently, and none that originated in the 70s! Take a look, and maybe support a game or two. We’ll start with Fantasy, diving right in with games and books that go from epic to short, historical to urban, so take a deep breath, and let’s dive in.”–Linda H. Codega, “Play the Plot: Tabletop Games for Your Favorite Fantasy Book.” Tor.com. October 5, 2020.
“Get ready to ride off into the stars and charge into magical battles. We’ve teamed up with Tachyon to provide you with a bundle of imaginative digital sci-fi and fantasy books for your reading pleasure! Get ebooks like Ivory Apples by Lisa Goldstein, The Very Best of Caitlin by R. Kiernan, and Beyond Frankenstein by Mary Shelley.”–Humble Book Bundle: Celebrating 25 Years of Sci-Fi & Fantasy from Tachyon.
Most excited about Jo Walton’s Starlings, The Best of Michael Moorcock, Bruce Sterling’s Pirate Utopia, and Rewired: The Post-Cyberpunk Anthology in this collection.
Released in 1982 by Jim Henson and Frank Oz, this weird, animatronic, psychedelic fantasy world is worth a (re)watch, if you haven’t seen it (recently).
And, why not make it a double feature with Legend? The DVD has Ridley Scott’s remastered version that is, by all accounts, a much better movie than the theatrical release.
“While Fitzgerald, Hemingway, Joyce, Stein, H. D., and Stevens explored new ways to map human experience and interior-reflection, Smith abandoned any belief that human dreams, history, and character concealed any deep meaning at all. Instead he boldly marched off into his fantastic, improbable visions of a far-future earth populated by dueling necromancers, kings crowned with the feathers of exotic birds, islands of party-hearty torturers, invisible cities populated by invisible monsters, and remote civilizations crumbling into golden dust, presided over by immortal demons, monsters, and errant space-explorers. In fact, Smith’s imagination often journeyed so far beyond the acceptable boundaries of both realism and fantasy that only the most dedicated readers could pay it the attention it deserved…
…Smith’s prose requires patience, care, and a good sense of humor. As you continue to read, the sound of his words and sentences grows persuasive and hypnotic, pulsing with strangeness. His stories refuse to operate as parables, or to present essential truths; they only want to make sense as stories to those readers brave and irresponsible enough to venture into them.”—Scott Bradfield, “The Bard of Auburn: Getting Weird in the Long Valley.” LARB. March 3, 2018.