"Why, we might ask, did Civilization turn out differently? A big piece of the reason must be Sid Meier’s unwavering commitment to fun as the final arbiter in game design, as summed up in his longstanding maxim of “Fun trumps history.” Meier, Bunten, and Crawford actually met on at least one occasion to discuss the … Continue reading The Game of Everything, Part 1: Making Civilization
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How the Godfather of Cyberpunk Would Write Software
"[Cyberpunk science fiction writer William Gibson] begins each day by reading the whole manuscript again... ...What if we began each day by re-reading all the code [reviewing all the numbers, editing the work, revisiting our assumptions, etc.] we’d written for the story/feature/bug we were working on? ...Skimming is a kind of reading, but it’s often … Continue reading How the Godfather of Cyberpunk Would Write Software
