Elden Ring

"Video games can be all kinds of different things, representing all manner of artistic ambitions. Most, however, share a common goal: to conjure a compelling fictional reality, filled with beckoning mysteries, enchanting secrets, and enriching opportunities to compete and collaborate. They aim to provide a liminal space in which a determined player can fix that … Continue reading Elden Ring

Proxi

"[Proxi] is in some sense a game of self-discovery, a game where we actually uncover the hidden you - your subconscious, your inner ID, and bring it to the surface, bring it to life so you can interact with it, you can play with it, you can learn from it and it can learn about … Continue reading Proxi

Borogove.io

This is a free hosting service for Interactive Fiction games. You can upload games and share them with others by giving out a link to play online.Games must be either parser system story files or HTML files. Currently supported file formats:* HTML (including Twine and Texture)* Z-Machine (Inform, Dialog, ZIL)* Glulx (Inform).* gam, .t3 (TADS)* … Continue reading Borogove.io

Fiasco

"THINGS CAN GO WRONG, FAST......Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of … Continue reading Fiasco

Interactive Fiction: ink & inklewriter, et al.

"* inklewriter is an easy-to-use online tool to write basic interactive stories.* ink by comparison is a more powerful narrative scripting language that is primarily designed for professional game development, though it can also be used to write and share choice-based interactive fiction. It is also surprisingly easy to learn, though for ease of use … Continue reading Interactive Fiction: ink & inklewriter, et al.

Hedgemony

"RAND researchers developed Hedgemony, a wargame designed to teach U.S. defense professionals how different strategies could affect key planning factors in the trade space at the intersection of force development, force management, force posture, and force employment. The game presents players, representing the United States and its key strategic partners and competitors, with a global … Continue reading Hedgemony

NetHack / The NetHack Learning Environment

Reminded of NetHack this morning after hearing of Facebook's release of The NetHack Learning Environment. "NetHack is one of the oldest and arguably most impactful videogames in history, as well as being one of the hardest roguelikes currently being played by humans. It is procedurally generated, rich in entities and dynamics, and overall an extremely … Continue reading NetHack / The NetHack Learning Environment