Two Thousand Worms

Weirdly wormy animation.

View this post on Instagram

tyFlow's crowd simulation capabilities are not limited to humanoid characters. In this example, two thousand worms (fully rigged with splineIK and FFD animated surface deformations) are transformed into a writhing, mutating mass. tyFlow's pose matching system makes it easy to project keyframed animation onto dynamic PhysX rigidbodies, allowing for art-directed twisting and turning of the individual worms, while maintaining physically accurate collisions between all of them. Localized attraction forces acting on the worms cause them to push and pull towards a hidden surface, which ultimately results in the formation of the slithering monster. In total, 30,000 joint-articulated rigidbodies are present in the scene, and the 600-frame sequence simulates in about 30 minutes. Despite the overall complexity of the final result, the whole setup is maintained within just a few tyFlow events and operators, which keeps the workflow light and makes tweaks and changes easy to implement. #tyflow #autodesk #physx #procedural #generative #animation #crowd #crowdsim #miarmy #golaem #simulation #cg #3d #vfx #3dsmax #houdini #cinema4d #maya #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray #creepy #nightmarefuel

A post shared by Tyson Ibele (@_tyflow_) on

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s