Under Control of Your Smart Phone

Open Question: Are smart phones primarily an information technology or a control technology?

“What the phone promises you psychologically is not content as such, but a space on the screen that is totally obedient to you. This translates into the illusion that the world, seen through the screen, will be equally obedient. I think any effort to try to understand smartphone addiction needs to grapple with the fact that it is much closer to a control technology than an information technology. Of course, it tells you useful things but what it offers you is navigation and control, the ability to make a fast-moving and confusing world obey you. One of the main contrasts in the book is between a view of the world that tries to represent it—the classically modern one of the seventeenth century for which the map would be a classic example—and a view of the world which brings it under control, which is a military ideal. Today, we often have no idea where we are going until we put a destination into our phone and follow the instructions. This navigation-based approach to the world originates from military technology and the need to bring the world under control.”

William Davies interview with Tobias Haberkorn, “Control Groups.” The Point Magazine. December 7, 2019.

Control (Game)

“After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and unpredictable world.