“[Proxi] is in some sense a game of self-discovery, a game where we actually uncover the hidden you – your subconscious, your inner ID, and bring it to the surface, bring it to life so you can interact with it, you can play with it, you can learn from it and it can learn about you.”

-Will Wright

It’s an interesting idea. Create a proxy for yourself that interacts in a digital world, so you can view your behaviors with some perspective. Learn a bit about yourself and use that knowledge for self-transformation.

The problem, of course, is that journeys of self-discovery tend to be painful. What happens when you discover something about yourself that you don’t like?

What most people do is try ignore it or tell themselves that what they learned is not really how they are. There’s levels of deniability. I’m not a self-absorbed asshole. I’m not usually a self-absorbed asshole. The people around me are self-absorbed assholes. My environment is making me into a self-absorbed asshole. And so forth.

The appeal of this game, at least initially, will be the same appeal of psychology. People that want to learn more about themselves. The problem is that a lot of those people are self-absorbed assholes, and since they have put themselves on a pedestal, they’ll be inclined to blame the game or game the game. They’ll change the representation to reflect their views of themselves. So, it will perpetuate the delusions of self they already have and not be an exercise of self-realization.

So, the market for the stated purpose will be very much like the market for painful self-reflection in our everyday lives, almost nil. People use games as a way to escape reality. They rarely use them to gain insight into reality.